Even something as basic as special cancelling in Street Fighter was originally a bug, but the devs realized its potential for advanced play and left it in as a feature.Įxploits in Melee don't usually break the game. People love to play Marvel vs Capcom 2 in part BECAUSE the literal 3 or 4 viable characters are as broken as can be. ![]() Glitches/exploits and using them have been a part of the fighting game scene for a long time. Granted, the devs didn't know it would be used to such an extent, but that doesn't really matter, because: Wavedashing? Also programmed into the game. It was even nerfed from the previous game, where the technique was mentioned on the official site. L-cancelling? 100% intended for advanced players. Most of the exploits people complain about were explicitly programmed in by the developers. In any case, it's interesting to see how impressive coding skill is put to work in areas likes this - Smash is a franchise that continues to command great affection and commitment from its communities. ![]() Of course, modding and emulators can be grey areas, though at present there's no current-gen legitimate way to play Super Smash Bros. ![]() What comes from this is a rather intriguing video in which he explains how input lag works, and how he's implementing code that can be added to the standard dolphin build to be easily accessed by all. ![]() Modder Dan Salvato decided to explain why he's disgruntled with developments and how they've seemingly split the Dolphin / Melee community. This somewhat runs counter to the principles held by many in the emulation and modding space. Not all have been happy about it, however, due to this user utilising a custom Dolphin build, accepting donations and seemingly trying to control (and potentially profit from) its distribution.
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